AI Insights · Timothy · July 2022
Top 5 Stickman Games Performance in Poland Q2 2022
Discover how the top 5 Stickman games performed on a unified platform in Poland during Q2 2022, with insights on weekly downloads, revenue, and active users.
Performance of Top 5 Stickman Games in Poland During Q2 2022
In the second quarter of 2022, the top 5 Stickman games in Poland displayed varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Red and Blue Stick: Animation
Throughout Q2 2022, this title saw a fluctuating trend in weekly downloads, starting with 13.3K and ending at approximately 6.1K. The weekly revenue peaked at $16 in mid-April but generally remained low, with a notable dip to $4 in late June. Active users also showed a decline from 38K at the start to around 31.6K by the end of the quarter.
Stick Hero: Mighty Tower Wars
This game experienced a significant spike in weekly downloads, reaching a peak of 24.2K in early May before stabilizing around 9.7K by late June. Active users also increased dramatically from 8.9K to 47.8K over the quarter, showcasing its growing popularity despite generating no revenue.
Stick vs Craftman
Weekly downloads for this title saw an initial surge to 11.7K in early May, followed by a drop to approximately 7.1K by the end of June. The revenue peaked at $31 in late May, while active users showed a mixed trend, starting at 17K and ending at nearly 12K.
Ragdoll Dismounting
This game had a remarkable start with 27.3K downloads in early April but saw a drastic decline to just 84 downloads by early June. Revenue followed a similar pattern, peaking at $216 in mid-April and dropping to $2 by June. The active user base also fell from 26.2K to 19.1K over the quarter.
Stickman Hook
Downloads for Stickman Hook saw a peak of 13.2K in mid-April before stabilizing around 2.1K by late June. Revenue showed a gradual increase, peaking at $24 in mid-June. Active users, however, declined from 10.3K to 12.1K over the same period.
These insights, derived from Sensor Tower, illustrate the diverse performance trends of Stickman games in Poland during Q2 2022. For more detailed analytics and insights, visit Sensor Tower.